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Unity 2021 visual studio 20229/28/2023 ![]() ![]() ( 1380363)Īnimation: Fixed a crash when modifying an animation override controller which was in use during a state machine enter / exit behavior callback. ( 1374806)Īndroid: Fixed an app crashing when calling Cursor.visible or Cursor.SetCursor many time during a frame. ( 1394062)Īndroid: Fixed a Java local reference leak when array is returned when using AndroidJavaObject/AndroidJavaClass. Particles: Added: There is a new version of GetTrails that doesn't allocate any garbage.IL2CPP: Added support for Il2CppSetOption attribute on structs and assemblies.XR SDK: Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" ( 1362435) Windows: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver ( 1325310) Vulkan: The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. UGUI: Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera ( 1394756) UGUI: Extra OnEnter and OnExit event calls when hovering over UI elements ( 1394226) Terrain: Material keyword APIs don't list keywords when using a newly imported SpeedTree ( 1398133) ![]() Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ( 1375015) Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name ( 1345099) Scene/Game View: Camera resolution is set to default when opening the Editor ( 1378321) Scene Management: Crash with "Transform::InitializeTransformHierarchyRecursive" when using undo after swapping Prefabs ( 1400170) Progressive Lightmapper: Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU ( 1379762) Progressive Lightmapper: Crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers() ( 1389093) Progressive Lightmapper: Unity 2021.2 crashes on some Windows7 PCs when tbb12.dll gets loaded ( 1361676) Progressive Lightmapper: Crash while sculpting Terrain and Baking Lightmaps ( 1266511) OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings ( 1374768) Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ( 1378985) Metal: Application crashes when "Metal Write-Only Backbuffer" is enabled ( 1379210) MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters ( 1377915) MacOS: Unity spawns Intel clang processes when building with Silicon Editor ( 1392604) MacOS: "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on ( 1386242) Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) ( 1375312) Linux: Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt ( 1374087) Linux: Player settings and other options are locked after script compilation ( 1380015) Inspector Framework: In Record and Preview mode, right clicking Scale does not bring up Animation related features ( 1365369) IMGUI: Slider Min and Max Values become the same as the other Slider when selecting multiple Slider GameObjects in the Hierarchy window ( 1388196) HD RP: Adding URP to the project causes reimports of many assets and goes into infinite import loops ( 1374611) I'm using the latest version of Visual Studio 2022 Community edition (v 6).2D: Unable to find URP 12.1.0 package error when importing Lost Crypt ( 1388129)ĪI Navigation: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles ( 1346325)Īsset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle ( 1391542) ![]() I verified this by reverting the project back to 2021.3 and successfully hitting breakpoints in embedded packages. This problem does not occur in Unity 2021.3.15. Breakpoints work perfectly fine for all script code in the project's "Assets" folder. This only happens for code in embedded packages (i.e., packages in the project's "Packages" folder). Unable to find a corresponding location." When hovering the hollow breakpoint, it shows the message "The breakpoint will not currently be hit. I can successfully attach the debugger, but when I set the breakpoint, it appears as a hollow red circle. After upgrading to Unity 2022.2.12 (from 2021.3.15), I can no longer use VS2022 breakpoints in script code from an embedded package. ![]()
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